Since the dawn of Rising Force everyone knows that unless you happen to be lucky enough to get an over-powered weapon, your ranger is going to feel underwhelming.
We have made three changes for all our rangers across the board. Firstly we’ve made all the cash shop ammo available in a normal NPC. Access to elemental ammo was one of the first things that made rangers bearable.
Second, we noticed that ammos had different amounts of attack increases built into them but it was quite random, varying mostly from 5% to 15% but a few pieces even had 50%. We removed all of these so that all the ammo pieces were the same and instead we added a 2nd effect to the “Snipe” or “Crossfire” elite ranger buff. We gave it up to 30% damage just like the basic melee buff.
Third, we changed throwing knives. This primarily helps pure trappers but technically it benefits all rangers. Throwing knives’ damage was always low so we changed the top end of them to be the same as bows. Then to differentiate them from bows we changed their low end attack to always be “1” no matter which type or level throwing knife it is. This makes them less reliable earlier on but it turns out that the stabbing skill on throwing knives has bonus critical chance. Critical hits landed on enemies will deal the top-end damage of the weapon. This means that for trappers the big difference in low and high end of the throwing knife isn’t as big of a setback and once they are further into the game and their items they can compete with more than just their traps.