Altruism isn't just a server, we are a community of players that love Rising Force.
For that reason we have multiple worlds to choose from which will provide very different experiences.
- Frontier
- Crimson
- Scrutiny
FRONTIER
This theater of war rests between the known world and the perils which await beyond.
Our goal for this server is to invent new content, skills, effects and strategies which will test even the most seasoned veteran.
Level Cap
60
Experience
8x
Drop
4x
Skill
15x
Force
20x
Animus
30x
FEATURE
DETAILS
Base: 2.2.3.2 Default
- Covenant Monsters around the core
- All ore colors +1/2/3
- Belphegor has Ringleader loot and re-spawn timer since OCL is closed and Belphegor default loot is moot.
- Superior Items
- Ancient Armor (Shirou, Palmas, Daidalos)
- Working Mail System (exploit free)
- 50+ Traps, Siege Kits, MAUS
- Working Paimon aggro
- Mau Exp
- Grenade Launcher for x-class accretian specialists
- Cash shop ammo in regular NPC
- 40+ Traps for Lv 30 trapper->Dementer/Steeler/Sentinel
- Returnee Weapons
- 40 Weapon Box
- HDH Accessories
- Relic Weapons
- Rare D/E Weapons.
- Charms, Generators
- Berserker’s “Double Crash” skill has the classic 2.1.5 animation.
- 6k Pots – (meaning DPS classes are more viable and Animus/MAU’s dont need to be as powerful)
- ETS
- Daily Quests
- 45-60 XP Battle Dungeons
- Runes
- 55 Archon Armor, Dragon Armor
- 45 Weapon Box
ADVANCEMENTS
ENABLED
Discord Integration
Forums have become a thing of the past. Welcome to Discord, a fantastic successor to the once popular x-fire platform which abruptly disappeared. If you’re busy at work you don’t have to miss out on the action or trash talking. More Details
Big Data
You hear it all the time whether it’s advertisements or government oversight hearings. This is the age of “Big Data” and we’re just getting started bringing the old game we love up to the modern world.
More Details
Autonomous Monsters
We currently use this for some event monsters. The monsters wander around the map at random. You can hit them, taunt them, or do whatever you want and they will ignore you. We currently use them in our events so that they wander around randomly and are un-killable but they have guard units which contain loot. This way the races can fight over the area to get the loot from the guarding monsters and the main event monster will randomly wander causing an advantage to each race at random.
More Details
Mecha Damage Augmenter
Bellato engineers have discovered a way to use the power from their upgraded weapons and fuse it with Accretian power-cells harvested from flamethrowers. There have been some drivers spotted lugging these Mecha Damage Augmenters over their backs to over-charge the power of their MAUs.
More Details
Global Points: Vote and Cash Shop
We store your Vote Points and your Altruism Points on a master account that we refer to as your “Altruism Account”. The Altruism Account is a master account which has your Game Accounts, Vote Points and Altruism Points underneath it. Doing it this way means that if you want, you can forward some of your Vote or Altruism Points to a friend’s account if they’re in need of it. This prevents your points from being locked up on one game account.
More Details
Live In-Game Damage Logging
We’re the first and only server that we know of which logs and also displays for each player the exact damage amount dealt as a single number to which piece of equipment. As a player you can verify on your own if someone’s cheating or not and with this level of detail we can manually re-test the exact conditions to ensure everyone is on the same playing-field.
More Details
One Hour Chip War
If at first this doesn’t seem appealing, keep reading.
After gathering lots of feedback from players we realized that a 2 hour war was making it almost impossible to ever have draws. After working with the players we decided to shorten the war instead of increasing chip HP. A full length war was 2 hours and 39 minutes before if a chip died just before the time expired. This is exhausting considering all the other things you need to do in the game.
Now that we’ve been using the 1 hour war we’ve seen the most intense PvP anywhere. Players are able to give everything in their heart and soul for an hour without having to worry about it dragging out forever in stalemates. This has also changed the chip war to have 3 outcomes again instead of always a win or loss.
More Details
Rangers: Viable and Re-balanced
Since the dawn of Rising Force everyone knows that unless you happen to be lucky enough to get an over-powered weapon, your ranger is going to feel underwhelming.
We have made three changes for all our rangers across the board. Firstly we’ve made all the cash shop ammo available in a normal NPC. Access to elemental ammo was one of the first things that made rangers bearable.
Second, we noticed that ammos had different amounts of attack increases built into them but it was quite random, varying mostly from 5% to 15% but a few pieces even had 50%. We removed all of these so that all the ammo pieces were the same and instead we added a 2nd effect to the “Snipe” or “Crossfire” elite ranger buff. We gave it up to 30% damage just like the basic melee buff.
Third, we changed throwing knives. This primarily helps pure trappers but technically it benefits all rangers. Throwing knives’ damage was always low so we changed the top end of them to be the same as bows. Then to differentiate them from bows we changed their low end attack to always be “1” no matter which type or level throwing knife it is. This makes them less reliable earlier on but it turns out that the stabbing skill on throwing knives has bonus critical chance. Critical hits landed on enemies will deal the top-end damage of the weapon. This means that for trappers the big difference in low and high end of the throwing knife isn’t as big of a setback and once they are further into the game and their items they can compete with more than just their traps.
More Details
Automatic Spectating Stream
We created a system that can automatically spectate players that are in certain combat types such as PvP, PvE, and it can also focus on events. It automatically manages camera angles and which players that it spectates. It is very cool for events in particular! Once all the kinks are ironed out, we are considering leaving it streaming 24/7 to help bring attention to what we do here.
More Details
CRIMSON
Experience a time when red is the color to fear.
Our goal for this server is to provide a “classic” feeling of nostalgia while playing this server.
Level Cap
50
Experience
1x
Drop
1x
Skill
1x
Force
2x
Animus
3x
FEATURE
DETAILS
Base: 2.2.3.2 Default
- Covenant Monsters around the core
- All ore colors +1/2/3
- Belphegor has Ringleader loot and re-spawn timer since OCL is closed and Belphegor default loot is moot.
- Ancient Armor (Shirou, Palmas, Daidalos, Knightwalker)
- Working Mail System
- Working Paimon
- MAU Hit Experience
- Grenade Launcher for cross-class Accretian specialists
- Cash shop ammo in regular NPC
- 40+ Traps for Lv 30 Trapper->Dementer/Steeler/Sentinel
- HDH Accessories
- Berserker’s “Double Crash” skill has the classic 2.1.5 animation.
- Superior Items
- 5k/6k Pots – (Causing DPS classes to be more viable and Animus/MAU’s don’t need to be as powerful)
- ETS
- Daily Quests
- 45-60 XP Battle Dungeons
- Runes, Charms, Generators
- 50/55 Archon Armor
- 40/45 Weapon Box
- Returnee Weapons
- Relic Weapons
- Rare D/E Weapons
- Outcast’s Land closed
- Gold Weapon/Armor
- PvP Point Weapons
- Cloned Monsters
ADVANCEMENTS
ENABLED
Discord Integration
Forums have become a thing of the past. Welcome to Discord, a fantastic successor to the once popular x-fire platform which abruptly disappeared.
If you’re busy at work you don’t have to miss out on the action or trash talking.
More Details
Big Data
You hear it all the time whether it’s advertisements or government oversight hearings. This is the age of “Big Data” and we’re just getting started bringing the old game we love up to the modern world.
More Details
Global Points: Vote and Cash Shop
We store your Vote Points and your Altruism Points on a master account that we refer to as your “Altruism Account”. The Altruism Account is a master account which has your Game Accounts, Vote Points and Altruism Points underneath it. Doing it this way means that if you want, you can forward some of your Vote or Altruism Points to a friend’s account if they’re in need of it. This prevents your points from being locked up on one game account.
More Details
Live In-Game Damage Logging
We’re the first and only server that we know of which logs and also displays for each player the exact damage amount dealt as a single number to which piece of equipment. As a player you can verify on your own if someone’s cheating or not and with this level of detail we can manually re-test the exact conditions to ensure everyone is on the same playing-field.
More Details
One Hour Chip War
If at first this doesn’t seem appealing, keep reading.
After gathering lots of feedback from players we realized that a 2 hour war was making it almost impossible to ever have draws. After working with the players we decided to shorten the war instead of increasing chip HP. A full length war was 2 hours and 39 minutes before if a chip died just before the time expired. This is exhausting considering all the other things you need to do in the game.
Now that we’ve been using the 1 hour war we’ve seen the most intense PvP anywhere. Players are able to give everything in their heart and soul for an hour without having to worry about it dragging out forever in stalemates. This has also changed the chip war to have 3 outcomes again instead of always a win or loss.
More Details
Rangers: Viable and Re-balanced
Since the dawn of Rising Force everyone knows that unless you happen to be lucky enough to get an over-powered weapon, your ranger is going to feel underwhelming.
We have made three changes for all our rangers across the board. Firstly we’ve made all the cash shop ammo available in a normal NPC. Access to elemental ammo was one of the first things that made rangers bearable.
Second, we noticed that ammos had different amounts of attack increases built into them but it was quite random, varying mostly from 5% to 15% but a few pieces even had 50%. We removed all of these so that all the ammo pieces were the same and instead we added a 2nd effect to the “Snipe” or “Crossfire” elite ranger buff. We gave it up to 30% damage just like the basic melee buff.
Third, we changed throwing knives. This primarily helps pure trappers but technically it benefits all rangers. Throwing knives’ damage was always low so we changed the top end of them to be the same as bows. Then to differentiate them from bows we changed their low end attack to always be “1” no matter which type or level throwing knife it is. This makes them less reliable earlier on but it turns out that the stabbing skill on throwing knives has bonus critical chance. Critical hits landed on enemies will deal the top-end damage of the weapon. This means that for trappers the big difference in low and high end of the throwing knife isn’t as big of a setback and once they are further into the game and their items they can compete with more than just their traps.
More Details
Automatic Spectating Stream
We created a system that can automatically spectate players that are in certain combat types such as PvP, PvE, and it can also focus on events. It automatically manages camera angles and which players that it spectates. It is very cool for events in particular! Once all the kinks are ironed out, we are considering leaving it streaming 24/7 to help bring attention to what we do here.
More Details
SCRUTINY
A testing realm to backup our belief that everything should be the most transparent possible for players to understand and verify.
The purpose of this server is so that players can directly test or validate any scenario they want. Recreate a scenario that happened or test a build ahead of time. Upon request, we’ll create temporary GM logins usable for the Test world and load the configuration from their desired server. This allows players to directly verify information or outcomes of their choosing.